Free Gaming Latency Map
Real regional RTT from your browser to publisher gateways
How we measure (no simulated data)
Each region shows real HTTP RTT from your browser to publisher API gateways (Riot, Epic, Steam, EA, Cloudflare). Map positions are illustrative — measurement targets are the listed endpoints.
Failed probes show no number. We never estimate latency.
Regional publisher latency
7 endpoints · find your best route
Riot Americas gateway, United States
Riot Games Americas API gateway
Games: Valorant, League of Legends
Riot Europe gateway, United Kingdom
Riot Games Europe API gateway
Games: Valorant, League of Legends, CS2
Riot Asia gateway, Japan
Riot Games Asia API gateway
Games: Valorant, League of Legends
Epic status API, Global
Epic Games status endpoint
Games: Fortnite, Rocket League, Fall Guys
Steam Web API, Global
Valve Steam Web API
Games: CS2, Dota 2, Team Fortress 2
EA.com, Global
Electronic Arts main site
Games: Apex Legends, Battlefield
1.1.1.1 trace, Global
Cloudflare anycast network
Games: Reference baseline
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Browse all toolsFrequently Asked Questions
Is this real ping to game servers?
We measure HTTP round-trip time from your browser to public publisher endpoints (Epic, Riot, Steam, EA). That is real network data from your connection, but it is not ICMP ping and may differ from in-game server latency. We never simulate or estimate failed tests.
How is regional latency measured?
Your browser times HTTPS requests to regional API gateways (e.g. Riot Americas vs Europe vs Asia). Lower RTT suggests better routing to that publisher region.
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