Free Gaming Latency Map

Real regional RTT from your browser to publisher gateways

How we measure (no simulated data)

Each region shows real HTTP RTT from your browser to publisher API gateways (Riot, Epic, Steam, EA, Cloudflare). Map positions are illustrative — measurement targets are the listed endpoints.

Failed probes show no number. We never estimate latency.

Regional publisher latency

7 endpoints · find your best route

Americas

Riot Americas gateway, United States

Riot Games Americas API gateway

—

Games: Valorant, League of Legends

Europe

Riot Europe gateway, United Kingdom

Riot Games Europe API gateway

—

Games: Valorant, League of Legends, CS2

Asia

Riot Asia gateway, Japan

Riot Games Asia API gateway

—

Games: Valorant, League of Legends

Epic Games

Epic status API, Global

Epic Games status endpoint

—

Games: Fortnite, Rocket League, Fall Guys

Steam / Valve

Steam Web API, Global

Valve Steam Web API

—

Games: CS2, Dota 2, Team Fortress 2

EA

EA.com, Global

Electronic Arts main site

—

Games: Apex Legends, Battlefield

Cloudflare

1.1.1.1 trace, Global

Cloudflare anycast network

—

Games: Reference baseline

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Frequently Asked Questions

Is this real ping to game servers?

We measure HTTP round-trip time from your browser to public publisher endpoints (Epic, Riot, Steam, EA). That is real network data from your connection, but it is not ICMP ping and may differ from in-game server latency. We never simulate or estimate failed tests.

How is regional latency measured?

Your browser times HTTPS requests to regional API gateways (e.g. Riot Americas vs Europe vs Asia). Lower RTT suggests better routing to that publisher region.

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