Free Gaming Packet Loss Test
Real packet loss to publisher endpoints — no simulated percentages
How we measure (no simulated data)
Packet loss is calculated as failed HTTP requests out of 10 samples to each publisher endpoint. This reflects real connectivity from your browser — not simulated loss.
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Browse all toolsFrequently Asked Questions
Is this real ping to game servers?
We measure HTTP round-trip time from your browser to public publisher endpoints (Epic, Riot, Steam, EA). That is real network data from your connection, but it is not ICMP ping and may differ from in-game server latency. We never simulate or estimate failed tests.
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